Project by David Mirtskhulava
Concept Artist and Animator – Noshre Darakhvelidze
Modeling, Texturing and Shading – Constantine Tvahashvili
Game assets from the abandoned game “The Pixweet”. Modular building blocks, roof structures, props and interactable items.
All screenshots are taken from Unity3D engine. Shaders are created in “Shader Forge”
All assets use one texture to optimize performance

